These tools are a topic on their own and covering their intricacies would take too much time away from the topics introduced here. As such, while Kraemer will be using Maya plugins and other Pixar software such as Renderman Studio and SLIM for convenience, he will not be focusing on their functionality. I have dedicated specific sections to cover in detail the topics that we will be using.Īlso, this course really focuses on Photorealistic Renderman (PRMan). As part of this short introduction, we'd like to put forward a little disclaimer : some mathematics are required for this course. This course squarely aimed at the intermediate level shading technical director or students interested in delving deeper into shading and rendering techniques. And if time allows, we will be introducing some ray-tracing in our images. We will also be taking a closer look at some of the common pitfalls of CGI rendering and some of the methods used to remedy or mitigate these undesirable visual artefacts. We will be experimenting with look development through custom procedural shaders for special effects with case studies of problems such as flames and fire as were used in feature films. This course will build upon the concepts that were introduced in our first set of courses and explore more advanced features as well as refine our understanding of how the geometry and the shaders interact. Students should have taken our rnd101, or have basic working knowledge of Renderman before attempting this course. In our previous installment, RND101, we introduced the RenderMan specification and exposed some of the fundamental features that have now become the cornerstones of Photorealistic RenderMan, Pixar's own implementation. RND201 is our second in a series of RenderMan courses at fxphd.
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